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Post by Austin on Feb 19, 2006 13:33:40 GMT
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Post by Austin on Feb 19, 2006 13:35:08 GMT
Relationship between Humans & Vampires Humans and Vampires do not get on particularly well, Vampires see Humans as mere cattle - useful only for feeding on, Humans see Vampires as monsters, incapable of emotion or rationality, they do not tend to ally as Vampiric interests tend to involve the death of Humans.
Relationship between Humans & Werewolves Humans and werewolves can get on very well provided it isn't a full moon, the wolf form has no self control and will hunt anything, many humans react with fear to werewolves and take to wearing silver or just avoid them entirely, alliances between Humans and Werewolves have been quite frequent due to their common enemy
Relationship between Vampires & Werewolves Over the centuries, rivalry between Vampires & Werewolves has esculated into a sort of blood vendetta, none of the surviving vampires and werewolves actually know why they fight each other, it just seems to be genetic, they have a problem with being in the same room as each other, each finding the other repulsive, even the variants with souls feel this but in a lesser way, it only takes a small spark to get a vampire and a werewolf to fight each other.
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Post by Austin on Feb 19, 2006 13:37:56 GMT
BASIC RULES: * Fear ~ Can be taken over by fear * Mortal ~ Live for a maximum of around 100 years, are generally frail after 60-70
VARIANTS AND SPECIAL RULES:
~ Slayer * Do not suffer from fear so much * Heightened Senses * Increased Strength * approx 1.5 times the strength of an average human * usually trained for good martial arts * not good against werewolves
~ Civilian * No special rules
~ Peon * Determined to serve their vampiric master, do not surrender
~ Ninja * Reflexes not far off those of Werewolves * Assassin's guild training in martial arts and gymnastics * Usually specialise in the use of Swords and Daggers * Are not as affected by fear * Can shadow step short distances
~Assassin * Increased strength * have Assassin's Guild training including martial arts and weapons training
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Post by Austin on Jun 23, 2006 14:01:44 GMT
BASIC RULES: * Practically Immortal * pretty good acrobatically * strength double that of a human * some have minor telepathy * weakness to stakes to the heart * weakness to garlic * weakness to blessed weapons * varying levels of weakness to sunlight * Suffer from the Blood Lust
REGARDING BLOOD LUST * is technically an addiction * Vampires that suffer from the blood lust lose self control at the sight of blood * feel they have to hunt for food once a month to survive or more often
VARIANTS AND SPECIAL RULES ~ Common Vamp aka feral vamp * prey of choice - Humans
~ Dark Angel * have a soul - protects humans * most do not suffer from blood lust * basic Vampiric weaknesses
~ Day Walker (Vampire/Human Cross) * have a soul - protects humans * no vampiric weaknesses * Age at a human rate * can still die from a stake thru the heart * some suffer from blood lust
~ Night Stalker (Vampiric/Human Cross) * Prey of choice ~ Humans * no Vampiric Weaknesses * tend to be cold / calculating * Age at a human rate * can still die from a stake through the heart.
~ Dhampire (Vampiric/Human Cross) Tend to be the result of complications in the turning process * Are more human than vampire * Some have minor to major telepathy (depending on human potential) * Some Feel blood lust (but to varying degrees) * some have allergies to sunlight * Age at Human Rate * Some have enhanced strength and or speed
~ Vampyre * Prey of choice - humans, generally virgin females * immortal * have purer blood than normal Vampires fewer weaknesses actual weaknesses vary * tend to have minor powers - levatation - can fly - some can turn into bats - temporary invisibility * tend to be very egotistical, narccistic & arrogant
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Post by Austin on Jun 23, 2006 14:02:20 GMT
BASIC RULES: * massively increased senses vastly better than those of vampires & humans * 2.5-3 times as strong as a human * very fast reactions * weakness to silver * Immortal
REGARDING THE WOLF FORM: * wolf form is also weak to silver * senses are even better in wolf form * after a few minutes in wolf form, the animal side takes over * when the wolf side takes over, its primary objective is to hunt, whatever it can, food is the most important
VARIANTS AND SPECIAL RULES: ~ Dire Wolf * cannot control shifting - happens when angered or full moon * Dire Wolves are generally Humans who have been newly turned, they can also occasionally be the result of a Dark Hunter and a Dire Wolf breeding
~ Dark Hunter * can control shifting - gets difficult at full moon however * Usually born a Lycan rather than the result of a bite
Half Breeds
BASIC RULES: * Tend to share Traits with their sire species (i.e. a randomly chosen mix of human and Vampire/Lycan traits)
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Post by Austin on Jun 23, 2006 14:02:51 GMT
BASIC RULES: * Usually have a second form * Most can use fireballs * Most also have minor teleportation abilities * Demonic Intelligence - generally know things that there is no way they should * Demonic Strength - most make Weres look weak * Immortal (cannot die of natural means) * Specific Weakness (I.e. only certain things can actually kill them; must be declared) * Weakness to blessed weapons (if specific weakness is not declared) * Fearless * Unless born on this earth (as either a half demon or an earth spawn demon (that is to say a demon born of pure blood parents but on earth)) Demons are ageless (because the flow of time in hell does not translate to that of earth
SPECIAL RULES: Demons may choose up to two special abilities from the following list (Unless given permission otherwise) * Flight * Telepathic Abilities * Power of Suggestion * Minor Future Sight * Control of an Element (negates fireball ability) * Psychokenisis * Shape Shifting * Demonic Speed (reactions double speed of those of Werewolves) * Invisibilty * Possession (may possess another character - with the user's permission)
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